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Work,Writing Samples, & Research

This page contains Karen's work, eLearning, writing, and research samples.

Pandemic

The goal of this learning experience was to have learners practice their new leadership skills in a game environment. This game provided a safe space to try out new ideas and allowed the learners to work together in a collaborative method to win the game.

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Who's In?

The goal of this learning experience was to help medical surveyors work as a team to select residents for survey subjects while practicing the new survey process and applying new regulations.

Animated Video

The goal of this example was to create a brief animated advertisement for Facebook.

eLearning for Fun

This video was created in Adobe Captivate. The goal of the learning was to help new users of Easel software and X-Carve CNC machines learn new skills and increase familiarity with the software environment. 

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Learner Mat

Learner Mats help improve learner engagement by highlight important information during a training presentation. Learners fill in the blanks and complete assignments relevant to the content they experience during the presentation. Learner Mats help promote active learning which has shown to improve retainment and engagement.

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Action Research

This research aimed to improve undergraduate student writing using a self, peer, and instructor review rubric.  This study was for graduate studies at Western Governor's University.

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Kinder Care: Game Design Document

This document is an example of a game design document written as an undergraduate in the Simulation and Digital Entertainment program at the University of Baltimore.

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